Indie game studio

Faven Games

A one-person studio in Izmir. I make games, mostly strategy and roguelite, and now and then something that isn't a game at all.

The catalog

Games

Strategy, roguelite, incremental, arcade.

Hold the Core

Hold the Core

Steam

A roguelite tower defense. Draft Risk Cards, shape the routes, evolve your towers, and try to survive a full run.

View on Steam →
Implode

Implode

Google Play

A physics demolition roguelite. Place your charges, bring the structure down, and draft modifiers between runs.

Conquer for Glory

Conquer for Glory

Steam

A side-on medieval strategy/war game. Raise an army, hold the line, and take the world kingdom by kingdom. Eight races, dozens of units from spearmen to dragons, and kill-charged ultimates. Rebuilt from my 2D mobile original into a full PC overhaul. Planned Steam release: July 2026.

View on Steam →
Words of Time

Words of Time

Mobile

A word puzzle game built around history and different eras, mixing learning with the puzzles.

Bug World

Bug World

Mobile

A 3D insect colony simulator. Gather resources, grow the colony, and expand your territory.

Deep Sea Hunter 3D

Deep Sea Hunter 3D

Personal project

Dive through deep sea biomes, hunt with upgradeable gear, and work your way through low poly worlds.

Made it, never shipped it.
City Bus Tycoon 3D

City Bus Tycoon 3D

Personal project

A high energy driving game. Pick up passengers, pull off stunts, and learn the routes.

Made it, never shipped it.
Not just games

Tools

Sometimes the thing I am building is not a game.

Faven AR
Shopify App Store

Faven AR

A Shopify app that handles accounts receivable for B2B and wholesale stores. It turns net-terms orders into invoices, chases overdue payments on its own, and shows you what is still outstanding. Built on Remix, Node and PostgreSQL, and submitted to the Shopify App Store.

Unity Asset Store

Tools for game developers

Over forty drop-in systems for Unity, rolling out on the Asset Store.

MM

Mobile Monetization Manager

Ads, IAP and consent behind one clean API.

CG

Clan & Guild System

Clans, friends and real-time chat.

AK

Accessibility Kit

Captions, scaling, colorblind modes and remappable controls.

SS

SceneShift

One-call scene transitions and loading screens.

PA

Player Account Kit

Sign-in, cloud save and profiles.

LO

Live Ops Kit

Remote config, feature flags and A/B tests.

CL

Cloud Leaderboards & Tournaments

Leaderboards, seasons and bracket tournaments.

MK

Live-Service Meta Kit

Daily rewards, a battle pass and quests.

MG

Mailbox & Gifting Kit

An in-game inbox, rewards and player gifting.

IE

Idle Incremental Engine

Offline earnings, prestige and big-number math.

EL

Energy & Lives Kit

Lives, energy and refills that resist clock cheats.

SO

Store & Offers Kit

An in-game store, wallet and timed offers.

OT

Onboarding & Tutorial Kit

Spotlight tutorials and first-run flows.

AS

Ability System Kit

Stats, effects and abilities for any game.

GC

Gacha & Collection Kit

Summon banners, pity and collections.

RR

Ranked & Rating Kit

Skill rating, ranks and seasonal ladders.

LS

Life Sim Kit

NPC schedules, a calendar and seasons.

FC

Farming & Crops Kit

Crops, growth stages and harvest economy.

FA

Factory & Automation Kit

Belts, machines and production chains.

CS

Colony & Settlement Kit

Colonists, jobs, needs and growth.

CC

Creature Collector & Companion Kit

Catch, train and evolve companions.

FM

Football Club Manager Kit

Squads, fixtures, tactics and tables.

MV

Metroidvania Framework

Abilities, gating and connected maps.

LZ

Drop-in Localization

Translate with live language switching.

SV

Survivors-like & Bullet Heaven Framework

Waves, auto-attacks and upgrade drafts.

UF

UI Flow & Navigation Kit

Screen stacks, history and back handling.

QS

Standalone Quest System

Objectives, steps and quest tracking.

LM

Level Map & Stage Progression

Stage maps, unlocks, stars and paths.

SC

Score-Chaser Roguelike Kit

Score engines, multipliers and jokers.

IS

Item-Synergy Auto-Battler Framework

Grid items, synergies and auto-resolve.

EX

Extraction Run Framework

Loadouts, weighted loot and extraction.

GE

Gear & Equipment System

Rarities, substats, upgrades and sets.

HA

Hero Team Auto-Battle Engine

Formations, ultimates and auto-resolve.

RG

Roguelite Run & Meta-Progression

Node maps, relics and meta unlocks.

DD

Detective / Deduction Framework

Clue boards, contradictions and solving.

TP

Tile Placement & Adjacency Puzzle

Tile drafting and adjacency scoring.

TF

Transit Flow Network Puzzle

Lines, routing and passenger flow.

SH

Shopkeeper & Merchant Economy

Demand, pricing, haggling and fame.

TB

Turn-Based RPG Battle Engine

Turn and ATB battles, skills and AI.

The studio

It is a one person operation.

Faven Games is just me. I design the systems, write the code, make the art, and ship the thing. The way I work is simple: build a rough prototype, play it, see what is wrong, rebuild, and keep going until a mechanic feels good to play and easy to read.

So far that is a couple of games on Steam, some mobile titles, and a growing catalog of Unity developer tools on the Asset Store. I post what I am working on over on X.